| Name:
|
Alexander Ausdauer |
 |
| Player: |
Greg |
| Class/Level: |
Cleric (Merciful Healer) 7 |
| ECL: |
7 |
| Race: |
Aasimar |
| Alignment: |
Neutral Good |
| Deity: |
Tagelied |
| XP: |
- |
| Languages: |
Common, Celestial |
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| Strength: |
10 |
(+0) |
(10 base) |
| Dexterity: |
13 |
(+1) |
(13 base) |
| Constitution: |
14 |
(+2) |
(14 base) |
| Intelligence: |
10 |
(+0) |
(10 base) |
| Wisdom: |
19 |
(+4) |
(17 base, +2 racial) |
| Charisma: |
14 |
(+2) |
(12 base, +2 racial) |
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| Vitality: |
? |
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(?, +14 Con, +7 favored class) |
| Wounds: |
14 |
|
(14 Con) |
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| Base Attack Bonus: |
+5 |
(+5 base) |
| Movement: |
20 ft. |
(30 ft. base, –10 ft. armor) |
| Initiative: |
+1 |
(+1 Dex) |
| Combat Maneuver Check: |
+5 |
(+5 BAB) |
| Combat Maneuver Defense: |
+6 |
(+5 BAB, +1 Dex) |
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| Saving Throws |
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| Fortitude: |
+7 |
(+5 base, +2 Con) |
| Reflex: |
+3 |
(+2 base, +1 Dex) |
| Will: |
+9 |
(+5 base, +4 Wis) |
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| Defense |
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| Armor Class: |
18 |
(10 base, +5 armor, +2 shield, +1 Dex) |
| Touch AC: |
11 |
(10 base, +1 Dex) |
| Flat-footed AC: |
17 |
(10 base, +5 armor, +2 shield) |
| Damage Reduction: |
- |
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| Spell Resistance: |
- |
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| Other Resistance: |
Negative energy 5 |
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| Attacks |
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| Morningstar: |
+5 |
(+5 BAB) |
| Unarmed: |
+5 |
(+5 BAB) |
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| Damage |
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| Morningstar: |
1d8 |
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| Unarmed: |
1d3 |
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| Darkvision: |
See normally in darkness up to 60 ft. |
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| Skilled: |
+2 racial bonus on Diplomacy and Perception checks. |
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| Incorruptible: |
Use (vs. evil) 1/day as spell-like ability. Duration increases to 1 hour per level if cast on self. |
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| Deathless Spirit: |
Negative energy resistance 5. +2 bonus on saves against death effects, energy drain, negative energy, and spells from necromancy school. Do not lose HP from negative levels. |
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| Aura of Good: |
Radiate good alignment. |
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| Spontaneous Casting: |
Sacrifice any prepared spell to cast an equal level healing spell in its place. |
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| Channel Energy: |
Heal 4d6 damage to all creatures in 30 ft. radius as a standard action 5/day. |
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| Rebuke Death: |
Touch a dying creature as a standard action to heal it for 1d4+3 damage 7/day. |
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| Healer's Blessing: |
All healing spells are empowered except when causing damage. |
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| Combat Medic: |
Stabilizing a dying creature or casting a healing spell never provokes an attack
of opportunity. |
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| Merciful Healing: |
When channeling energy, remove sickened and diseased conditions from up to 2 creatures. |
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| Total: |
14 |
(2 base) x7 7th level |
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|
| Armor Check Penalty: |
-7 |
(–5 armor, –2 shield) |
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|
|
| Diplomacy: |
+11 |
(+4 ranks, +3 class, +2 racial, +2 Cha) |
| Heal: |
+8 |
(+1 ranks, +3 class, +4 Wis) |
| Knowledge (religion): |
+7 |
(+4 ranks, +3 class) |
| Perception: |
+7 |
(+1 ranks, +2 racial, +4 Wis) |
| Spellcraft: |
+7 |
(+4 ranks, +3 class) |
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|
| Caster Level Check: |
+7 |
(+7 caster level) |
| Concentration Check: |
+11 |
(+7 caster level, +4 Wis) |
| Base Save DC: |
14 |
(10 base, +4 Wis) |
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| Spells Per Day |
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| 0 level: |
4 |
(4 base) |
| 1st level: |
6 |
(4 base, +1 domain, +1 Wis) |
| 2nd level: |
5 |
(3 base, +1 domain, +1 Wis) |
| 3rd level: |
4 |
(2 base, +1 domain, +1 Wis) |
| 4th level: |
3 |
(1 base, +1 domain, +1 Wis) |
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|
| Total: |
4 (+1 1st, +1 3rd, +1 5th, +1 7th) |
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| Heavy Armor Proficiency: |
Proficient with heavy armor. |
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| Augment Healing: |
Healing spells heal +2 HP per spell level. |
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| Endurance: |
+4 bonus on checks or saves to resist exhaustion, harsh conditions, or suffocation. |
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| Diehard: |
Automatically stabilize, and staggered instead of dying when reduced to negative
HP. |
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| 0 level: |
Detect magic, Detect poison, Light, Read magic |
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| 1st level: |
Detect evil, Remove fear, Deathwatch, Bless, Sanctuary, Cure light wounds |
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| 2nd level: |
Zone of truth, Lesser restoration, Hold person, Calm emotions, Cure moderate wounds |
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| 3rd level: |
Daylight, Remove curse, Remove blindness/deafness, Cure serious wounds |
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| 4th level: |
Neutralize poison, Restoration, Cure critical wounds |
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| Weapons/Armor |
Gear |
Magic Items |
| Morningstar |
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| Chainmail |
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| Heavy steel shield |
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| Holy symbol |
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| Head: |
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| Eyes: |
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| Neck: |
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| Shoulders: |
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| Body: |
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