Name:
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Alexander Ausdauer |
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Player: |
Greg |
Class/Level: |
Cleric (Merciful Healer) 7 |
ECL: |
7 |
Race: |
Aasimar |
Alignment: |
Neutral Good |
Deity: |
Tagelied |
XP: |
- |
Languages: |
Common, Celestial |
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Strength: |
10 |
(+0) |
(10 base) |
Dexterity: |
13 |
(+1) |
(13 base) |
Constitution: |
14 |
(+2) |
(14 base) |
Intelligence: |
10 |
(+0) |
(10 base) |
Wisdom: |
19 |
(+4) |
(17 base, +2 racial) |
Charisma: |
14 |
(+2) |
(12 base, +2 racial) |
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Vitality: |
? |
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(?, +14 Con, +7 favored class) |
Wounds: |
14 |
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(14 Con) |
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Base Attack Bonus: |
+5 |
(+5 base) |
Movement: |
20 ft. |
(30 ft. base, –10 ft. armor) |
Initiative: |
+1 |
(+1 Dex) |
Combat Maneuver Check: |
+5 |
(+5 BAB) |
Combat Maneuver Defense: |
+6 |
(+5 BAB, +1 Dex) |
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Saving Throws |
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Fortitude: |
+7 |
(+5 base, +2 Con) |
Reflex: |
+3 |
(+2 base, +1 Dex) |
Will: |
+9 |
(+5 base, +4 Wis) |
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Defense |
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Armor Class: |
18 |
(10 base, +5 armor, +2 shield, +1 Dex) |
Touch AC: |
11 |
(10 base, +1 Dex) |
Flat-footed AC: |
17 |
(10 base, +5 armor, +2 shield) |
Damage Reduction: |
- |
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Spell Resistance: |
- |
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Other Resistance: |
Negative energy 5 |
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Attacks |
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Morningstar: |
+5 |
(+5 BAB) |
Unarmed: |
+5 |
(+5 BAB) |
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Damage |
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Morningstar: |
1d8 |
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Unarmed: |
1d3 |
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Darkvision: |
See normally in darkness up to 60 ft. |
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Skilled: |
+2 racial bonus on Diplomacy and Perception checks. |
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Incorruptible: |
Use (vs. evil) 1/day as spell-like ability. Duration increases to 1 hour per level if cast on self. |
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Deathless Spirit: |
Negative energy resistance 5. +2 bonus on saves against death effects, energy drain, negative energy, and spells from necromancy school. Do not lose HP from negative levels. |
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Aura of Good: |
Radiate good alignment. |
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Spontaneous Casting: |
Sacrifice any prepared spell to cast an equal level healing spell in its place. |
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Channel Energy: |
Heal 4d6 damage to all creatures in 30 ft. radius as a standard action 5/day. |
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Rebuke Death: |
Touch a dying creature as a standard action to heal it for 1d4+3 damage 7/day. |
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Healer's Blessing: |
All healing spells are empowered except when causing damage. |
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Combat Medic: |
Stabilizing a dying creature or casting a healing spell never provokes an attack
of opportunity. |
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Merciful Healing: |
When channeling energy, remove sickened and diseased conditions from up to 2 creatures. |
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Total: |
14 |
(2 base) x7 7th level |
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Armor Check Penalty: |
-7 |
(–5 armor, –2 shield) |
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Diplomacy: |
+11 |
(+4 ranks, +3 class, +2 racial, +2 Cha) |
Heal: |
+8 |
(+1 ranks, +3 class, +4 Wis) |
Knowledge (religion): |
+7 |
(+4 ranks, +3 class) |
Perception: |
+7 |
(+1 ranks, +2 racial, +4 Wis) |
Spellcraft: |
+7 |
(+4 ranks, +3 class) |
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Caster Level Check: |
+7 |
(+7 caster level) |
Concentration Check: |
+11 |
(+7 caster level, +4 Wis) |
Base Save DC: |
14 |
(10 base, +4 Wis) |
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Spells Per Day |
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0 level: |
4 |
(4 base) |
1st level: |
6 |
(4 base, +1 domain, +1 Wis) |
2nd level: |
5 |
(3 base, +1 domain, +1 Wis) |
3rd level: |
4 |
(2 base, +1 domain, +1 Wis) |
4th level: |
3 |
(1 base, +1 domain, +1 Wis) |
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Total: |
4 (+1 1st, +1 3rd, +1 5th, +1 7th) |
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Heavy Armor Proficiency: |
Proficient with heavy armor. |
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Augment Healing: |
Healing spells heal +2 HP per spell level. |
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Endurance: |
+4 bonus on checks or saves to resist exhaustion, harsh conditions, or suffocation. |
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Diehard: |
Automatically stabilize, and staggered instead of dying when reduced to negative
HP. |
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0 level: |
Detect magic, Detect poison, Light, Read magic |
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1st level: |
Detect evil, Remove fear, Deathwatch, Bless, Sanctuary, Cure light wounds |
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2nd level: |
Zone of truth, Lesser restoration, Hold person, Calm emotions, Cure moderate wounds |
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3rd level: |
Daylight, Remove curse, Remove blindness/deafness, Cure serious wounds |
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4th level: |
Neutralize poison, Restoration, Cure critical wounds |
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Weapons/Armor |
Gear |
Magic Items |
Morningstar |
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Chainmail |
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Heavy steel shield |
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Holy symbol |
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Head: |
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Eyes: |
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Neck: |
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Shoulders: |
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Torso: |
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Body: |
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Wrists: |
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Hands: |
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Finger: |
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Finger: |
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Waist: |
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Feet: |
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Other: |
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