Character Info
Name: Dhareq Enkallus
Player: Greg
Class/Level: Fighter 5
ECL: 5
Race: Human
Alignment: Chaotic Neutral
Deity: None
XP: 11000
Languages: Common
Ability Scores
Strength: 22 (+6) (18 base, +4 enhancement)
Dexterity: 11 (+0) (11 base)
Constitution: 20 (+5) (18 base, +2 enhancement)
Intelligence: 8 (-1) (8 base)
Wisdom: 8 (-1) (8 base)
Charisma: 8 (-1) (8 base)
       
Hit Points: 75   (10, 8, 9, 10, 8, +25 CON, +5 Improved Toughness)
       
Combat
Base Attack Bonus: +5 (+5 base)
Movement: 30 ft. (30 ft. base, -10 ft. heavy armor, +10 ft. enhancement)
Initiative: +4 (+4 improved initiative)
Grapple Bonus: +11 (+5 BAB, +6 STR)
     
Saves    
Fortitude: +12 (+4 base, +5 CON +3 resistance)
Reflex: +4 (+1 base +3 resistance)
Will: +3 (+1 base, -1 WIS +3 resistance)
     
Defense    
Armor Class: 22 (10 base, +10 armor, +1 deflection, +1 natural)
Touch AC: 11 (10 base, +1 deflection)
Flat-footed AC: 22 (10 base, +10 armor, +1 deflection, +1 natural)
Damage Reduction: -  
Spell Resistance: -  
Miss Chance: -  
     
Attacks    
Holy greathammer +1: +13 (+5 BAB, +6 STR, +1 enhancement, +1 weapon focus)
Battleaxe: +11 (+5 BAB, +6 STR)
Shortsword: +11 (+5 BAB, +6 STR)
Longbow: +5 (+5 BAB)
Unarmed: +11 (+5 BAB, +6 STR)
     
Damage    
Holy greathammer +1: 1d12+
2d6+12
(1d12 base, +2d6 holy, +9 STR, +1 enhancement, +2 weapon specialization)
Battleaxe: 1d8+6 (1d8 base, +6 STR)
Shortsword: 1d6+6 (1d6 base, +6 STR)
Longbow: 1d8 (1d8 base)
Unarmed: 1d3+6 (1d3 base, +6 STR)
Skillz
Total: 16 (2 base, +1 racial, -1 INT) x8 5th level
     
Armor Check Penalty: -5 (-5 full plate +2)
     
Climb: +9 (+8 ranks, +6 STR, -5 ACP)
Jump: +14 (+8 ranks, +6 STR, +5 competence, -5 ACP)
Feats
Total: 6 (+1 1st, +1 racial, +1 3rd, +3 fighter bonus)
   
Power Attack:

Trade attack bonus for damage up to BAB.
Cleave:

Make additional attack immediately after felling opponent.
Weapon Focus
(greathammer):

+1 bonus on attack rolls with selected weapon.
Improved Toughness:

+1 HP per level.
Impoved Initiative:

+4 bonus on initiative checks.
Weapon Specialization (greathammer): +2 bonus to damage rolls with selected weapon.
Inventory
Weapons/Armor Gear Magic Items
Holy greathammer +1 Backpack Belt of giant strength +2
Shortsword Bedroll Bracers of health +2
Battleaxe Blanket, winter Boots of striding and springing
Longbow Chalk, piece (5) Fang of Vlad
Arrows Chain, 3 ft. Vest of resistance +3
Full plate +2 Cheese, hunk of Ring of protection +1
Large steel shield Crowbar Amulet of natural armor +1
  Flask (3) Roast beef
  Flint/steel Potion of free-res
  Fork, large  
  Grappling hook  
  Lantern, bullseye  
  Marbles, bag  
  Oil, pint (5)  
  Quill pen (2)  
  Parchment (5)  
  Rations (7 days)  
  Rope, hempen, 50 ft.  
  Sack, burlap  
  Two by four  
  Waterskin (3)  
  2020.83 gp  
Magic Item Organization
Head:  
Eyes:  
Neck: Amulet of natural armor +1
Shoulders:  
Torso: Vest of resistance +3
Body: Full plate +2
Wrists: Bracers of health +2
Hands:  
Finger: Ring of protection +1
Finger:  
Waist: Belt of giant strength +2
Feet: Boots of striding and springing
Other: Fang of Vlad