Character
Info |
Name: |
Graymont |
|
Player:
|
Greg |
Class/Level: |
Cleric
10, Healing Hand of Mishakal 4 |
ECL: |
14 |
Race: |
Human Male |
Alignment: |
Neutral Good |
Deity: |
Mishakal |
XP: |
91622 |
Languages:
|
Common (racial),
Celestial (cleric) |
|
Ability
Scores |
Strength: |
14 |
(+2) |
(14
base) |
Dexterity: |
11 |
(+0) |
(9
base, +2 enhancement) |
Constitution: |
14 |
(+2) |
(14
base) |
Intelligence: |
13 |
(+1) |
(13
base) |
Wisdom: |
21 |
(+5) |
(19
base, +2 enhancement) |
Charisma: |
18 |
(+4) |
(18
base) |
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Hit
Points: |
120 |
|
(8,
5, 6, 4, 8, 7, 7, 8, 6, 7, 5, 6, 8, 7,
+28 CON) |
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Combat |
Base
Attack Bonus: |
+9 |
(+7
Cleric base, +2 HHoM base) |
Movement: |
20
ft. |
(30
ft. base, -10 ft. heavy armor) |
Initiative: |
+0 |
(
) |
Grapple
Bonus: |
+11 |
(+9
BAB, +2 STR) |
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Saves |
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Fortitude: |
+15 |
(+7 Cleric
base, +4 HHoM base, +2 resistance, +2
CON) |
Reflex: |
+6 |
(+3 Cleric
base, +1 HHoM base, +2 resistance) |
Will: |
+18 |
(+7 Cleric
base, +4 HHoM base, +2 resistance, +5
WIS) |
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Defense |
|
|
Armor
Class: |
27 |
(+11
armor, +3 shield, +1 deflection, +1 natural, +1 insight) |
Touch
AC: |
12 |
(+1
deflection, +1 insight) |
Flat-footed
AC: |
27 |
(+11
armor, +3 shield, +1 deflection, +1 natural, +1 insight) |
Damage
Reduction: |
5/magic
|
Spell
Resistance: |
21 |
Miss
Chance: |
- |
|
|
|
Attacks
|
|
|
Unarmed: |
+11/+6 |
(+9
BAB, +2 STR) |
Rod
of the Viper: |
+13/+8 |
(+9
BAB, +2 STR, +2 enhancement) |
Dagger: |
+11/+6 |
(+9
BAB, +2 STR) |
Light
crossbow: |
+9 |
(+9
BAB) |
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Damage |
|
|
Unarmed: |
1D3+2 |
(1D3
base, +2 STR) |
Rod
of the Viper: |
1D8+4 |
(1D8
base, +2 STR, +2 enhancement) |
Dagger: |
1D4+2 |
(1D4
base, +2 STR) |
Light
crossbow: |
1D8 |
(1D8
base) |
|
Class
Features |
Turn
Undead: |
11/day |
(+3
base, +4 CHA, +4 Extra Turning) |
|
|
|
Turning
Check: |
+6 |
(+4 CHA, +2
Knowledge (religion) synergy) |
|
|
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Turning
Damage: |
2D6+14 |
(2D6 base, +10
10th level Cleric, +4 CHA) |
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|
Domains: |
2
|
(2 base) |
Healing: |
Cast Healing
spells at +1 CL. |
Good: |
Cast Good spells
at +1 CL. |
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|
Pacifist: |
|
Cannot
strike killing blows or willingly cause the death of another. Exceptions
are constructs, elementals, oozes, plants, undead,
and vermin. |
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Mishakal's
Resolve: |
|
Conjuration
(Healing) spells do not provoke attacks of opportunity. |
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Mishakal's
Light: |
|
Add CHA modifier
to all Conjuration (Healing) spells' healing. |
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Mishakal's
Peace: |
|
Conjuration
(Healing) spells are cast as Silent Spells. |
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Mishakal's
Mercy: |
|
Once
a day, any single bludgeoning weapon may be turned into a merciful
weapon for a number of rounds equal to
the healing hand’s class level plus Wisdom bonus (if any).
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Skillz |
Total: |
68 |
(+2
class, +1 racial, +1 INT) x17 14th level |
|
|
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Armor
Check Penalty: |
-6 |
(-5 armor, -1
shield) |
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Knowledge
(religion): |
+18 |
(+17
ranks, +1 INT) |
Concentration: |
+19 |
(+17
ranks, +2 CON) |
Spellcraft: |
+18 |
(+17
ranks, +1 INT) |
Heal:
|
+25 |
(+17
ranks, +5 WIS, +3 Skill Focus (Heal)) |
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Spell
Power |
DC
mod: |
+5 |
(+5
WIS) |
|
|
|
0
Level: |
6 |
(6 base) |
1st
Level: |
8 |
(5 base, +2
bonus spells, +1 domain) |
2nd
Level: |
7 |
(5
base, +1 bonus spell, +1 domain) |
3rd
Level: |
6 |
(4 base, +1
bonus spell, +1 domain) |
4th
Level: |
6 |
(4
base, +1 bonus spell, +1 domain) |
5th
Level: |
5 |
(3 base, +1
bonus spell,
+1 domain) |
6th
Level: |
4 |
(3
base, +1 domain) |
7th
Level: |
3 |
(2
base, +1 domain) |
|
Feats |
Total: |
6
(+1 1st, +1 racial, +1 3rd, +1 6th, +1 9th, +1 12th) |
|
|
Extra
Turning: |
+4 turn undead
attempts/day. |
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Sacred
Healing: |
Spend
a turn undead attempt as a swift action to gain +5 on heal checks
and +2/level to healing spells for 1 round. |
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Augment
Healing: |
Healing spells
heal +2 HP per spell level. |
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Divine
Reach: |
As
a free action, expend 3 turn undead attempts to change a touch-range
spell to a 30-ft. ray. |
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Divine
Quicken: |
As
a free action, expend 5 turn undead attempts to change the casting
time of a spell from one standard action to a free action. |
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Skill
Focus (Heal): |
+3
bonus on Heal checks. |
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Spells
Prepared |
0
level: |
Read Magic (2),
Detect Magic (2), Light, Create Water |
|
|
1st
Level: |
Bless,
Remove Fear (2), Comprehend Languages, Detect Evil, Obscuring Mist,
Sanctuary, Cure Light Wounds (D) |
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2nd
Level: |
Close
Wounds, Lesser Restoration (2), Iron Silence, Remove Paralysis (2),
Cure Moderate Wounds (D) |
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3rd
Level: |
Mass
Conviction, Dispel Magic (2), Remove Disease, Mass Align Weapon, Cure
Serious Wounds (D) |
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4th
Level: |
Mass Shield
of Faith, Recitation, Panacea, Restoration (2),
Cure Critical Wounds (D) |
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5th
Level: |
Righteous
Wrath of the Faithful, Break Enchantment, Revivify (2), Mass Cure
Light Wounds (D) |
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6th
Level: |
Heal (2),
Banishment, Heal (D) |
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7th
Level: |
Greater
Restoration, Regenerate, Mass Cure Serious Wounds (D) |
|
Inventory |
Weapons/Armor |
Magic
Items |
Gear |
Rod of the Viper |
Wand of Bear's
Endurance (49 charges) |
Backpack |
Full plate of
invulnerability +3 |
Ring of
Protection +1 |
Bedroll |
Heavy steel
shield +1 |
Amulet
of Natural Armor +1 |
Blanket, winter |
Light crossbow |
Headband of
Wisdom +2 |
Chalk, piece
(10) |
Dagger |
Mantle of Spell
Resistance (21) |
Cheese, hunk
of |
Bolts
(29) |
Gloves of Dexterity
+2 |
Crowbar |
Vest of Resistance
+2 |
Flask (3) |
Ioun Stone (dusty
rose prism) |
Flint/steel |
Staff of Healing |
Grappling hook |
|
Holy symbol,
wooden |
Lantern, bullseye |
Oil, pint (5) |
Quill pen (2) |
Rations (7 days) |
Rope, hempen,
50 ft. |
Waterskin (3) |
17363
Steel |
|
Magic
Item Organization |
Head: |
Headband
of Wisdom +2 |
Eyes:
|
Neck: |
Amulet of Natural
Armor +1 |
Shoulders: |
Mantle of Spell
Resistance (21) |
Torso: |
Vest
of Resistance +2 |
Body: |
Wrists: |
Hands: |
Gloves of Dexterity
+2 |
Finger: |
Ring
of Protection +1 |
Finger: |
Waist:
|
Feet: |
Other:
|
Ioun
Stone (dusty rose prism) |
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