Septimus
Hill Dwarf Guild Artisan and 10th-level Cleric (Life) of Moradin
Septimus was a cleric who was very good at healing and a super expert on rocks and masonry. His party was tasked with stopping a wall of fire from consuming the land. Along the way, they defeated a local gang known as the "Bullwhippers". They also clashed with a delusional paladin by the name of Lucas who started his own ego-centric religion. After investigating some old ruins, the party never returned, assumed lost forever.
Stats
Strength: 11 (0)
Dexterity: 10 (0)
Constitution: 20 (+5)
Intelligence: 13 (+1)
Wisdom: 18 (+4)
Charisma: 13 (+1)
Skillz
History+5
Insight+8
Persuasion+5
Religion+5
Feats
Resilient (con)
Shield master
Race/Class Features
Darkvision
Dwarven resilience
Dwarven combat training
Tool proficiency
Stonecunning
Dwarven toughness
Life domain
Channel divinity
Disciple of life
Turn undead
Preserve life
Destroy undead
Blessed healer
Divine strike
Divine intervention
Spells
Sacred flame
Mending
Light
Guidance
Thaumaturgy
Cure wounds
Healing word
Shield of faith
Detect evil
Guiding bolt
Bless
Prayer of healing
Lesser restoration
Spiritual weapon
Calm emotions
Daylight
Beacon of hope
Revivify
Mass healing word
Dispel magic
Remove curse
Protection from energy
Death ward
Guardian of faith
Stone shape
Raise dead
Mass cure wounds
Greater restoration
Flamestrike
Combat
Hit Points: 113
Proficiency Bonus: 4
Armor Class: 21
Strength Save: 4
Dexterity Save: 0
Constitution Save: 9
Intelligence Save: 1
Wisdom Save: 8
Charisma Save: 5
Initiative:
Speed: 25 ft.
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