Darius
Good Human 7th-level Cleric of Pelor
Darius was my first ever D&D 4.0 character. He was designed with one goal in mind: healing. He teamed up with a fighter and ranger in a brutal military world without magic, and they were devastating. Unfortunately, their "military campaigns" soon became meaningless encounters in unoccupied lands, and they retired.
Stats
Strength: 16 (+3)
Constitution: 10 (0)
Dexterity: 16 (+3)
Intelligence: 8 (-1)
Wisdom: 18 (+4)
Charisma: 12 (+1)
Skillz
Diplomacy+9
Heal+12
Insight+12
Perception+12
Religion+7
Feats
Armor proficiency (scale)
Armor proficiency (plate)
Shield proficiency (light)
Shield proficiency (heavy)
Toughness
Race/Class Features
Channel divinity
Healer's lore
Healing word
Ritual caster
Attack Powers
Turn undead
Lace of faith
Sacred flame
Righteous brand
Healing strike
Beacon of flame
Daunting light
Consecrated ground
Strengthen the faithful
Utility Powers
Healing word
Cure light wounds
Cure serious wounds
Rituals
Gentle repose
Tensor's floating disc
Combat
Hit Points: 63
Healing Surges: 10
Attack Bonus: 3
Armor Class: 26
Fortitude: 18
Reflex: 17
Will: 21
Initiative: 3
Speed: 5
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