These boots are stitched with flames on the sides and make you feel like rockstar. When worn, you move so fast it leaves flames.
680 gp
Item Slot: Feet
Power (Daily): Immediate reaction. After being hit with a melee attack, you can immediately shift your speed. Each square you move through is set on fire until the end of your next turn. Enemies that start their turn adjacent to at least one burning square take 1d6 damage. Enemies that move through a burning square take 1d10+your speed damage.
This augment replaces the grip of your weapon. When activated, the haft extends a few feet out for a second or two, increasing your reach.
360 gp
Item Slot: Spear/polearm augment
Power (Encounter): Free action. Gain +1 reach for your next melee attack with this weapon.
These goggles are have gold rims with dark lenses. They are studded with large bolts and carry the air of a mad scientist.
540 gp
Item Slot: Head
Property: Gain a +2 item bonus to Arcana.
Property: Gain a +4 item bonus to defenses and saves against attacks or effects that blind or cause bright flashes.
Power (Daily): Free action. Gain a +3 bonus on all attack rolls for your next burst or blast attack.
Conductive Wristwatch Level 3
This magical timepiece is crafted from gold and looks expensive. There is a magical rune etched into the face which displays the current time. It also conducts electricity with surprising intensity.
680 gp
Item Slot: Arms
Property: Gain resist 5 electric.
Power (Daily): Immediate reaction. After being hit with a melee attack, make an Intelligence, Wisdom, or Charisma attack vs. Fortitude with a +3 bonus against all adjacent enemies. Hit: the target is pushed 2 squares and slowed. Miss: the target is pushed one square.
This scarf covers the lower part of your face and makes you look like mysterious and dangerous, but also intelligent.
Lvl 4 |
+1 |
840 gp |
Lvl 19 |
+4 |
105,000 gp |
Lvl 9 |
+2 |
4,200 gp |
Lvl 24 |
+5 |
525,000 gp |
Lvl 14 |
+3 |
21,000 gp |
Lvl 29 |
+6 |
2,625,000 gp |
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: Gain resist 5 cold.
Level 14 or 19: Gain resist 10 cold.
Level 24 or 29: Gain resist 15 cold.
Property: The bonus you receive to rolls that involve one of your interests is increased by the item’s enhancement bonus.
This dark cape creates a feeling of dread within your enemies. When they see you standing against the darkness with this mantle blowing in the wind, they know they won’t survive the night.
Lvl 5 |
+1 |
1,000 gp |
Lvl 20 |
+4 |
125,000 gp |
Lvl 10 |
+2 |
5,000 gp |
Lvl 25 |
+5 |
625,000 gp |
Lvl 15 |
+3 |
25,000 gp |
Lvl 30 |
+6 |
3,125,000 gp |
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: Gain an item bonus to Intimidate checks equal to the item’s enhancement bonus.
Power (Daily): Minor Action. Close burst 5. All enemies take -2 to all attack rolls (save ends).
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Gentleman's Shirt Level 2+
This shirt is magically enchanted to always stay crisp and clean. With the sleeves rolled up and the collar loosened, you look like a gentleman who isn’t afraid to mix it up.
Lvl 2 |
+1 |
540 gp |
Lvl 17 |
+4 |
65,000 gp |
Lvl 7 |
+2 |
2,600 gp |
Lvl 22 |
+5 |
325,000 gp |
Lvl 12 |
+3 |
13,000 gp |
Lvl 27 |
+6 |
1,625,000 gp |
Armor: Cloth
Enhancement: AC
Property: Gain an item bonus to Bluff and Diplomacy rolls equal to the armor’s enhancement bonus.
Power (Daily): Free action. Reroll any social roll and keep either result.
Bracers of Mauling Level 3
These bracers are made of jagged metal plates. Swinging one’s arm downward (as if striking with a flail) causes earth-shaking tremors from surprising distance.
680 gp
Item Slot: Arms
Power (Daily): Move action. Close blast 3. Make a Strength attack vs. Reflex with a +3 bonus against each affected enemy. Hit: Inflict your Strength damage and knock the target prone.
This headband keeps the sweat out of your eyes and your head focused on the task at hand. It gives you just a little bit more energy when you need it most.
1,000 gp
Item Slot: Head
Property: Gain a +2 item bonus on Endurance checks.
Property: Gain a +1 item bonus on all actions taken as a result of spending an action die.
Property: Gain a +1 item bonus on all actions that you have modified by spending an action die.
Power (Daily): Free action. Gain an action die that must be spent immediately.
These dark gauntlets are covered in spikes and feature a forged dragon on the back of each hand. You’re not sure how these things are supposed to work, but if you can figure it out, your enemies will suffer.
840 gp
Item Slot: Hands
Power (Daily): Minor Action. Make an Arcana roll. The result determines the item’s effect:
10 or lower: The gauntlets choke and sputter and smoke comes out. No effect.
11-20: Fire shoots out. Make a Dexterity, Intelligence, or Wisdom attack vs. Reflex against an adjacent target. Hit: the target takes 2d6 fire damage.
21-30: A gout of flames blasts your enemies. Make a Dexterity, Intelligence, or Wisdom attack vs. Reflex close blast 3. Hit: the target takes 2d6 fire damage.
31-40: Searing hot flames burn the area to a crisp. Make a Dexterity, Intelligence, or Wisdom attack vs. Reflex close blast 3. Hit: the target takes 3d6 fire damage. Miss: half damage.
41 or higher: You become a human blast furnace. Make a Dexterity, Intelligence, or Wisdom attack vs. Reflex close burst 3. Hit: the target takes 5d6 fire damage, ongoing 5 fire damage, and is stunned. Miss: half damage and no ongoing damage or stun. Effect: this item is now broken and must be repaired.
Shoes of Smooth Moves Level 6
These shiny black shoes can be worn to the local dance club, or into a pitched battle against the walking dead. Wearing them allows you to show off your fancy moves even when you’re down.
1,800 gp
Item Slot: Feet
Property: Gain a +1 bonus to Reflex and Will.
Power (Daily): Minor Action. Only useable while prone. Immediately make a Charisma attack with a +2 bonus vs. Reflex against all adjacent enemies. Hit: the target takes damage equal to your Charisma modifier and is knocked prone. Effect: you stand up.
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