Session 3 Summary
The Graveyard
We begin this session with the heroes attempting to reach a consensus on where to
rest for the remainder of the night. After some arguing, it came to a tiebreaker
with Mialee's vote. After more arguing, the party decided to head back to Winterhaven,
partly because of the Judge's stubbornness. The party traveled back to town, but
found the gates closed. The Judge demanded entrance, but the guards refused,
saying it was too dangerous to open the gates at the moment. The Judge became furious
and Lord Padraig approached the heroes from atop the walls. Padraig announced that
he could not open the gates for fear of
Winterhaven being attacked. The heroes
asked what the hork he was talking about, and Padraig pointed over to the nearby
cemetary, where the heroes saw a few figures moving about in the darkness. Lord
Padraig implored the heroes to save Winterhaven, but they had absolutely no intention
of doing so, as they "were tired." However, Lord Padraig was well aware of the party's
motivation, and offered a
reward of 200gp, and suddenly the "heroes" were
much more willing to help.
The heroes appraoched the graveyard and found it deserted with an
evil-looking magic
circle near the mausoleum. The heroes approached the center of the graveyard
and zombies began to climb up out of the ground. Travok quickly identified the circle
as being tied to the undead, but was unable to reach it. The heroes engaged the
zombies, and it seemed the fight would be over quickly. However, from one of the
crypts, the young elven adventurer known as
Ninaran emerged and shot Merryweather
in the back with an arrow. It was not immediately obvious, but this "betrayal" struck
a telling blow to poor Merryweather's mental stability. The Judge, in his typical
fighting style, ran straight at Ninaran and quickly became surrounded by some very
nasty zombies with jaws so powerful that any bite delivered to a hero knocked him
to his feet. The Judge held the attention of the tougher zombies and Ninaran while
the rest of the party obliterated the weaker zombies. Unfortunately, the Judge was
eventually overcome and badly injured. Chase ran over and ordered the Judge up,
as well as engaging the powerful zombies. With the wave of weaker zombies destroyed,
the party concentrated on the tougher ones and Ninaran. At one point, Ninaran pulled
a completely unexpected stunt and tumbled past all of the heroes out of the crypt.
However, she was no match for the heores and was subdued. Then, in the midst of
combat, Merryweather approached the unconscious Ninaran and
brutally slit her throat.
The rest of the heroes were stunned. They knew Merryweather had some anger management
issues, but he had never acted upon them in the past. Mialee became furious with
the halfling and threatened to attack him if he ever pulled such a stunt again.
The heroes killed the remaining zombie while Travok destroyed the magic circle,
but Merryweather's cruel act was still on their mind. The Judge, always the stoic,
said nothing of the matter and simply set off on his return to Winterhaven. Before
leaving, the heroes found a note on the unfortunate victim's person.
"I received your report on the adventurers. Next time you see them, put an end to
their meddling. Mix the blood of ten people with the elixir my messenger brings.
Then trace the following pattern on the ground of a graveyard and pour the liquid
into the lines. That should supply you with a force to thwart them. I'm very close
to completion; see that I'm not interrupted. As ytou already know, if you do come
to the second level of the keep, the passphrase is "From the ground, some magic
was found."
-Kalarel"
On the way back, Chase sarcastically remarked that he wondered how many times he
had been
unable to protect the party's captured enemies from the very people
who helped capture them. As the party returned to Winterhaven, Lord Padraig greeted
them at the opened gates with the payment. The Judge, irate with being "forced"
to save the town approached Lord Padraig with the intention of punching him in the
face. However, he was unable to conceal his anger, and Padraig noticed this, staying
behind his guards at all times. However, he was happy to have his town saved and
did not trifle with the Judge any further. The Judge needed to blow off some steam
and stomped into Wrafton's Inn to go to bed. Wrafton knew better than to even attempt
conversation with the livid paladin. The party finished up business with Lord Padraig
and entered the inn. Chase spied Valthrun the Prescient at his normal table, and
approached him. Valthrun, remembering the party's hostile nature towards him, immediately
jumped up from his chair, but Chase was able to calm him down. Chase asked him of
the
shadow rift mentioned in Kalarel's previous writings, but Valthrun did
not know anything about it. Chase peacefully convinced Valthrun to do some
more research
on the matter and went to bed.
Back to Shadowfell Keep
The next morning, the heroes set back out for Shadowfell Keep and luckily, the trip
was uneventful; the heroes were all on edge after the previous night's disturbing
events. After returning to the late Balgron the Fat's room, the heroes descended
the stairs which led into a short hallway. Stealthily scouting ahead, Merryweather
discovered
another dig site straight ahead, as well as some more stairs to
the south. The heroes decided went in to engage the goblins at the dig site, but
found them difficult to appraoch, as the geography of the dig site created tall
plateaus of land that the goblin archers utilized. Not wanting to play games, the
heroes instead ducked into the nearby stairway to try to draw the archers out. Unfortunately,
the heroes stumbled right into a
cave-like lair infested with giant rats.
The heroes now had to deal with two different groups of enemies at the same time.
The Judge and Merryweather engaged the archers at the dig site, while Chase, Travok,
and Mialee fought of the horde of giant rats. Unfortunately, the archers were accompanied
by some lizard creatures, just like the ones at the ancient dragon burial site.
The lizard things ferociously attacked the Judge, as attacking in numbers greatly
increased their battle prowess. Meanwhile, Travok made short work of the giant rats,
blowing them up many at a time, however, more and more poured from the back of the
cave, followed by a huge
ochre jelly. Tavok, and Mialee backed up, while
Chase engaged the ochre jelly.
Things looked grim for the heroes, as the Judge began to receive some serious injuries
at the hands of the archers and lizard things. However, Chase was able to hold his
ground against the ochre jelly long enough for Mialee and Travok to hit it several
times. At the dig site, Merryweather stabbed the lizard things in the back while
they engaged the Judge, and only the archers remained. The ochre jelly, giving up
on defeating Chase, slithered past him and went for Mialee. However, it had taken
significant damage at this point and ended up splitting into two smaller ochre jellies!
In a bold move, Mialee turned her back on one of the oozes to try to retreat, and
the thing hit her down before she was able to move. Luckily, the smaller yellow
ochres were easier to deal with and were dispatched. Finally, the party concentrated
on the annoying archers and defeated them. The party was victorious after a long
and dangerous fight. After a few minutes to catch their breath, the heroes searched
the dig site and found a holy symbol that increased one's abilties in combat. It
was easily decided that the Judge would make the best use of it.
Terror from the Deep
The heroes decided to continue investigation of the caves under Shadowfell, and
found some
heavy bronze double doors covered in fungus. It appeared that
someone had hastily scrawled a message into the fungus:
"Stay out.
Really."
The heroes, unfazed by the foreboding message, opened the heavy doors and descended
a short staircase leading to a
large pool of water with a small island at
the center. Unfortunately, none of the heroes were very observant, and no one notiecd
small ripples coming from the water. Merryweather, seeing a pile of loot on the
island, jumped over the water to investigate. As soon as he approached the loot,
a giant
blue slime emerged from the water to attack the halfling! Merryweather
retreated from the island over to the party, where the blue slime engaged them.
The ooze immediately erupted disgusting acid all over the entire party, which proved
to be very difficult to remove. The party attempted to fight the thing, but it simply
kept showering them with acid, and eventually let out a horrible stench which made
things even worse for the heroes. It became apparent that the heroes were not prepared
to defeat the blue slime after the previous battle.
Unfortunately, leaving the chamber proved to be difficult, especially as Chase was
taken down by a flurry of pseudopod slams. The party had to think fast, and Mialee
decided to swim over to the island (as she was unable to jump the distance) and
lure the thing away long enough for the others to escape. Unfortunately, Mialee
herself was at the brink of death and in a diffcult situation. Luckily, she had
just recently acquired a new spell which allowed her to repeatedly damage a creature
and disorient it, essentially preventing it from sensing her. She did this repeatedly
to the slime as the rest of the heroes dragged Chase out of the room. Finally, in
a brilliant stroke of good luck, Mialee found a healing potion in the pile of loot
and rushed back to the party to pour it down Chase's throat,
saving him from certain
death.
The heroes had managed to escape with their lives, and vowed to come back to destroy
the slime later, except for the Judge, who made it clear that he had
no intention
of facing the slime again. Badly in need of rest, the party returned to
the dig site and camped on one of the plateaus, once again except for the Judge,
who refused to sleep in the wilderness. At a great risk to himself, the Judge
traveled
alone back to Winterhaven to sleep. There's no telling what would have happened
had the Judge been attacked that night. In the morning, the party waited for the
Judge to return before heading further into the caves below Shadowfell Keep.
The Kruthik Nest
The heroes entered a small chamber with some very small passages leading to the
east. Merryweather was the perfect candidate to scope out the situation on the other
side, and approached one of the holes, only to fall into a pit trap. At the bottom,
Merryweather found the corpse of a goblin, along with a some kind of
baby-reptile-insect-looking
thing feeding on the corpse. Merryweather, taking a liking to the thing,
attempted to feed it, but it ignored him. After retreiving a few poitions off of
the dead goblin, Merryweather climbed out of the pit and investigated the adjacent
chamber. It turned out to be a nest of the reptile-insect things known as
Kruthiks.
The party decided to utilize a pincer attack on the nest, with the less stealthy
people attacking from the adjoining passage to the south. The nest was filled with
many Kruthik hatchlings, a few young, and one adult. Mialee and Merryweather attacked
from the small passages, while Travok, Chase, and the Judge attacked from the south.
Unfortunately, the Kruthik young went straight for Merryweather and Mialee, while
the rest of the party dealth with the group of hatchlings and adult. The things
did not prove to be too diffifult, but Mialee became overwhelmed with two of the
things attacking her, and was forced to teleport into the main room. The battle
was shorter compared to the previous two and the Kruthiks were defeated. For unkown
reasons, a pile of loot was located within the nest and the heroes gathered up the
coins. Having reached the end of the caves, the heroes must now decide where to
go next. And
what happened to Splug?