Session 3 Summary
	The Graveyard
	We begin this session with the heroes attempting to reach a consensus on where to
	rest for the remainder of the night. After some arguing, it came to a tiebreaker
	with Mialee's vote. After more arguing, the party decided to head back to Winterhaven,
	partly because of the Judge's stubbornness. The party traveled back to town, but
	
found the gates closed. The Judge demanded entrance, but the guards refused,
	saying it was too dangerous to open the gates at the moment. The Judge became furious
	and Lord Padraig approached the heroes from atop the walls. Padraig announced that
	he could not open the gates for fear of 
Winterhaven being attacked. The heroes
	asked what the hork he was talking about, and Padraig pointed over to the nearby
	cemetary, where the heroes saw a few figures moving about in the darkness. Lord
	Padraig implored the heroes to save Winterhaven, but they had absolutely no intention
	of doing so, as they "were tired." However, Lord Padraig was well aware of the party's
	motivation, and offered a 
reward of 200gp, and suddenly the "heroes" were
	much more willing to help.
	
	
	The heroes appraoched the graveyard and found it deserted with an 
evil-looking magic
	circle near the mausoleum. The heroes approached the center of the graveyard
	and zombies began to climb up out of the ground. Travok quickly identified the circle
	as being tied to the undead, but was unable to reach it. The heroes engaged the
	zombies, and it seemed the fight would be over quickly. However, from one of the
	crypts, the young elven adventurer known as 
Ninaran emerged and shot Merryweather
	in the back with an arrow. It was not immediately obvious, but this "betrayal" struck
	a telling blow to poor Merryweather's mental stability. The Judge, in his typical
	fighting style, ran straight at Ninaran and quickly became surrounded by some very
	nasty zombies with jaws so powerful that any bite delivered to a hero knocked him
	to his feet. The Judge held the attention of the tougher zombies and Ninaran while
	the rest of the party obliterated the weaker zombies. Unfortunately, the Judge was
	eventually overcome and badly injured. Chase ran over and ordered the Judge up,
	as well as engaging the powerful zombies. With the wave of weaker zombies destroyed,
	the party concentrated on the tougher ones and Ninaran. At one point, Ninaran pulled
	a completely unexpected stunt and tumbled past all of the heroes out of the crypt.
	However, she was no match for the heores and was subdued. Then, in the midst of
	combat, Merryweather approached the unconscious Ninaran and 
brutally slit her throat.
	
	
	
		
	
	
	The rest of the heroes were stunned. They knew Merryweather had some anger management
	issues, but he had never acted upon them in the past. Mialee became furious with
	the halfling and threatened to attack him if he ever pulled such a stunt again.
	The heroes killed the remaining zombie while Travok destroyed the magic circle,
	but Merryweather's cruel act was still on their mind. The Judge, always the stoic,
	said nothing of the matter and simply set off on his return to Winterhaven. Before
	leaving, the heroes found a note on the unfortunate victim's person.
	
	
	
		"I received your report on the adventurers. Next time you see them, put an end to
		their meddling. Mix the blood of ten people with the elixir my messenger brings.
		Then trace the following pattern on the ground of a graveyard and pour the liquid
		into the lines. That should supply you with a force to thwart them. I'm very close
		to completion; see that I'm not interrupted. As ytou already know, if you do come
		to the second level of the keep, the passphrase is "From the ground, some magic
		was found."
		-Kalarel"
	
	
	On the way back, Chase sarcastically remarked that he wondered how many times he
	had been 
unable to protect the party's captured enemies from the very people
	who helped capture them. As the party returned to Winterhaven, Lord Padraig greeted
	them at the opened gates with the payment. The Judge, irate with being "forced"
	to save the town approached Lord Padraig with the intention of punching him in the
	face. However, he was unable to conceal his anger, and Padraig noticed this, staying
	behind his guards at all times. However, he was happy to have his town saved and
	did not trifle with the Judge any further. The Judge needed to blow off some steam
	and stomped into Wrafton's Inn to go to bed. Wrafton knew better than to even attempt
	conversation with the livid paladin. The party finished up business with Lord Padraig
	and entered the inn. Chase spied Valthrun the Prescient at his normal table, and
	approached him. Valthrun, remembering the party's hostile nature towards him, immediately
	jumped up from his chair, but Chase was able to calm him down. Chase asked him of
	the 
shadow rift mentioned in Kalarel's previous writings, but Valthrun did
	not know anything about it. Chase peacefully convinced Valthrun to do some 
more research
	on the matter and went to bed.
	
Back to Shadowfell Keep
	The next morning, the heroes set back out for Shadowfell Keep and luckily, the trip
	was uneventful; the heroes were all on edge after the previous night's disturbing
	events. After returning to the late Balgron the Fat's room, the heroes descended
	the stairs which led into a short hallway. Stealthily scouting ahead, Merryweather
	discovered 
another dig site straight ahead, as well as some more stairs to
	the south. The heroes decided went in to engage the goblins at the dig site, but
	found them difficult to appraoch, as the geography of the dig site created tall
	plateaus of land that the goblin archers utilized. Not wanting to play games, the
	heroes instead ducked into the nearby stairway to try to draw the archers out. Unfortunately,
	the heroes stumbled right into a 
cave-like lair infested with giant rats.
	The heroes now had to deal with two different groups of enemies at the same time.
	The Judge and Merryweather engaged the archers at the dig site, while Chase, Travok,
	and Mialee fought of the horde of giant rats. Unfortunately, the archers were accompanied
	by some lizard creatures, just like the ones at the ancient dragon burial site.
	The lizard things ferociously attacked the Judge, as attacking in numbers greatly
	increased their battle prowess. Meanwhile, Travok made short work of the giant rats,
	blowing them up many at a time, however, more and more poured from the back of the
	cave, followed by a huge 
ochre jelly. Tavok, and Mialee backed up, while
	Chase engaged the ochre jelly.
	
	
	Things looked grim for the heroes, as the Judge began to receive some serious injuries
	at the hands of the archers and lizard things. However, Chase was able to hold his
	ground against the ochre jelly long enough for Mialee and Travok to hit it several
	times. At the dig site, Merryweather stabbed the lizard things in the back while
	they engaged the Judge, and only the archers remained. The ochre jelly, giving up
	on defeating Chase, slithered past him and went for Mialee. However, it had taken
	significant damage at this point and ended up splitting into two smaller ochre jellies!
	In a bold move, Mialee turned her back on one of the oozes to try to retreat, and
	the thing hit her down before she was able to move. Luckily, the smaller yellow
	ochres were easier to deal with and were dispatched. Finally, the party concentrated
	on the annoying archers and defeated them. The party was victorious after a long
	and dangerous fight. After a few minutes to catch their breath, the heroes searched
	the dig site and found a holy symbol that increased one's abilties in combat. It
	was easily decided that the Judge would make the best use of it.
	
Terror from the Deep
	The heroes decided to continue investigation of the caves under Shadowfell, and
	found some 
heavy bronze double doors covered in fungus. It appeared that
	someone had hastily scrawled a message into the fungus:
	
	
	
		"Stay out.
		
		Really."
	
	
	The heroes, unfazed by the foreboding message, opened the heavy doors and descended
	a short staircase leading to a 
large pool of water with a small island at
	the center. Unfortunately, none of the heroes were very observant, and no one notiecd
	small ripples coming from the water. Merryweather, seeing a pile of loot on the
	island, jumped over the water to investigate. As soon as he approached the loot,
	a giant 
blue slime emerged from the water to attack the halfling! Merryweather
	retreated from the island over to the party, where the blue slime engaged them.
	The ooze immediately erupted disgusting acid all over the entire party, which proved
	to be very difficult to remove. The party attempted to fight the thing, but it simply
	kept showering them with acid, and eventually let out a horrible stench which made
	things even worse for the heroes. It became apparent that the heroes were not prepared
	to defeat the blue slime after the previous battle.
	
	
	Unfortunately, leaving the chamber proved to be difficult, especially as Chase was
	taken down by a flurry of pseudopod slams. The party had to think fast, and Mialee
	decided to swim over to the island (as she was unable to jump the distance) and
	lure the thing away long enough for the others to escape. Unfortunately, Mialee
	herself was at the brink of death and in a diffcult situation. Luckily, she had
	just recently acquired a new spell which allowed her to repeatedly damage a creature
	and disorient it, essentially preventing it from sensing her. She did this repeatedly
	to the slime as the rest of the heroes dragged Chase out of the room. Finally, in
	a brilliant stroke of good luck, Mialee found a healing potion in the pile of loot
	and rushed back to the party to pour it down Chase's throat, 
saving him from certain
	death.
	
	
	The heroes had managed to escape with their lives, and vowed to come back to destroy
	the slime later, except for the Judge, who made it clear that he had 
no intention
	of facing the slime again. Badly in need of rest, the party returned to
	the dig site and camped on one of the plateaus, once again except for the Judge,
	who refused to sleep in the wilderness. At a great risk to himself, the Judge 
traveled
	alone back to Winterhaven to sleep. There's no telling what would have happened
	had the Judge been attacked that night. In the morning, the party waited for the
	Judge to return before heading further into the caves below Shadowfell Keep.
	
The Kruthik Nest
	
		
	
	
	The heroes entered a small chamber with some very small passages leading to the
	east. Merryweather was the perfect candidate to scope out the situation on the other
	side, and approached one of the holes, only to fall into a pit trap. At the bottom,
	Merryweather found the corpse of a goblin, along with a some kind of 
baby-reptile-insect-looking
	thing feeding on the corpse. Merryweather, taking a liking to the thing,
	attempted to feed it, but it ignored him. After retreiving a few poitions off of
	the dead goblin, Merryweather climbed out of the pit and investigated the adjacent
	chamber. It turned out to be a nest of the reptile-insect things known as 
Kruthiks.
	The party decided to utilize a pincer attack on the nest, with the less stealthy
	people attacking from the adjoining passage to the south. The nest was filled with
	many Kruthik hatchlings, a few young, and one adult. Mialee and Merryweather attacked
	from the small passages, while Travok, Chase, and the Judge attacked from the south.
	Unfortunately, the Kruthik young went straight for Merryweather and Mialee, while
	the rest of the party dealth with the group of hatchlings and adult. The things
	did not prove to be too diffifult, but Mialee became overwhelmed with two of the
	things attacking her, and was forced to teleport into the main room. The battle
	was shorter compared to the previous two and the Kruthiks were defeated. For unkown
	reasons, a pile of loot was located within the nest and the heroes gathered up the
	coins. Having reached the end of the caves, the heroes must now decide where to
	go next. And 
what happened to Splug?